An Intro to Video Game AI for Beginners and Young Programmers

This video was developed to give an introduction to some AI techniques that can be used in games. It gives an overview of ad-hoc rules, state machines, behavior trees, planners, and neural networks. This video was designed for young programmers and beginners. I want to give a special thanks to IADave from for his good articles on AI development. I’m currently using these techniques to build a AI framework for the game engine that I’m currently developing and I hope in the future to release much if not all of the AI source code to the public. 

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